
Hunter: Ambushes you from the shadows, sneaks around at a distance and pounces at you. Charger: Tough opponent that bullrushes you. Be careful when killing a boomer up close, as the bile will spray around him as he bursts open. Boomer: Likes to puke bile that, when hitting a player, will cause nearby infected to home in on him or her. Special infected spawn with a chance of 1:16 for weaker Doom 2 monsters (Zombieman up to Demons), 1:2 for mid-tier monsters like Hellknights and Cacodemons, and always replace powerful monsters like Cyberdemons and Archviles. A good melee weapon and an accurate hitscan gun are a must! Pop those heads! I have found Trailblazer to be excellent when dealing with the undead/infected hordes. Vanilla Doom weaponry will probably not get you very far, so by all means add your favorite weapon mod. In bolognese set the "Minimum health for gibbing" to -100, otherwise the zombies will gib too often on headshots. I also recommend using NashGore or Bolognese with this for those nice gore effects. Expand view AIDMonsterSpawnPoint spawnpoint = AIDMonsterSpawnPoint(Actor.Spawn('AIDMonsterSpawnPoint', thing.pos)). Expand view AIDItemSpawnPoint spawnpoint = AIDItemSpawnPoint(Actor.Spawn('AIDItemSpawnPoint', item.pos)). Note that you need to change two lines of code in AI Director's zScript file in order to work with GZDoom 3.7.2, as detailed here: Some recommended settings (tested with Trailblazer): Group size 1-4, Spawn Rate 10.
Change the AI Director settings to your needs. I highly recommend using it (load AI Director before L4D). This mod was created with AI Director in mind. CVARs that lets you customize the experience.Headshot system that accurately reflects each frame of a sprite.8 Special infected, with unique behaviors and attacks (save for the Jockey and Smoker).
Bolognese or NashGore (or other gore mods that don't replace enemies) (optional but recommended) Gameplay/weapon mod of your choice (optional but recommended)Ĥ. Use this with your favorite weapon mod.ġ. Works with GZDoom 3.7.2 and 3.6.0.Ĭompatible with all gameplay mods that don't replace Doom 2 monsters (although there is a patch available for Brutal Doom). The aim was to provide a chaotic experience with hordes of infected and a framework to base custom maps on. This mod aims to bring elements from Left 4 Dead 2 into Doom II.